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Stargate Worlds launches. Read the latest press release here. |
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Game Mods
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Still Alive ! |
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Sunday, 05 August 2007 |
Hello Everyone,
You may be wondering what is going on, why hasn't there been any news posts. We have been working full steam ahead and have made great progress, we currently have all weapons code at early alpha stage and are also prototyping flying vehicles ( watch out for next news post for flying vehicles video ).
Here are some of the models from the mod:
We also have early alpha versions of coded gates, you can input and address onto the dhd (yea like the gmod one) and if you cannot remember the addresses there is a dialing UI - also currently in alpha stages.
http://mods.moddb.com/gallery/image/66769/
To finish, I give you some sound tracks from the mod,
SGBFL Soundtrack 1
SGBFL Soundtrack 9
See you next time (With an exclusive news post!) Wink All the other Stargate Mods seem to be stuck in a time dilation field *cough SG:TLS* but I assure you we are not one of them Wink
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Mod Update # 4 |
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Sunday, 13 May 2007 |
Hey there all You Stargate Fans We are here today.... Some of you may
of thought that we where dead for not updating in a while anyway.....
We Have All been Working hard Over here when we have had a Chance.
We have Some Modeling News So here it is.
First off lets See The F-302 Fighter Both Mozer and Schmidt Worked On this one
Secondly lets See The Updated hanger bays On The X-304 (AKA Daedalus) With some 302's inside
Finally For Today we Will End With The DHD (Dial Home Device) Modeled By Mozer
We Could Use Some Help In all Fields
But Require Player Modeler and Skinner Most
Also keep An Eye Out For A Small Surprise within The Next While
Thats All For Today
*SGA* team Out
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The Stargate ! |
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Thursday, 22 March 2007 |
Hello Everybody!
I know news hasn't been posted in a while... but we were VERY busy bringing in new elements to the mod.
First of all we have the Dedalus!!! Modelled and textured by Avenger, the Dedalus will be playable soon!
Now here is the map BFL_Ancien, by McKay, which isn't finished yet, and includes ruins and is based on the Ancients (obviously)
Here's another map, bfl_abydos by Jejevond and Anders...
Please remember to leave your questions and comments on the forum, as to encourage the dev team, who are working hard for all of you! And also this week, the last episode of SG-1. We are all very sad that this show (that brought great happiness) has finished, but we have hope in it's little sister, Atlantis and we're waiting for the movies too!
Anywho, on to the Gate itself! Modelled and textured by Anders.
Textured Stargate
Wired Stargate
And the map bfl_temple, by ReX, And finally the Beretta...
The BFL team still recruits, especially we need a coder, so if you make the requirement...please join!
Bye until next time!!! (Hopefully next month)
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UPDATE #3 |
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Tuesday, 06 March 2007 |
Hey There
Well Schmidt Are Well Dedicated Modeler Would like To Show These Hot Stuff Off To You
first of All We Have The
EARTH SHIP DAEDALUS
EARTH SHIP PROMETHEUS
ATLANTIS GATE
P90
As Of Mapping i Would Like To Welcome Mozer to the team
he has started some work still not far enough to show though
The Team Could Use some Help In
Coding
Exporter
Skinning
Mappers
Modeling
UV Mapping
If You Are Interested or just wanna say hello Come Visit us at http://atlantismod.s-16.net
Back To Atlantis For us
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Bf2 : Atlantis, Mod Update #2 |
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Sunday, 04 March 2007 |
I recieved an E-mail from someone who had an idea for the mod,
He asked and I quote,
"Will there be a mode where the player mush search the galaxy for ZPM's?"
Well, heres the answer, straight from me,
"There, as of yet, have been no modes announced, I will hence be announcing the Story Mode, where you are in control of a single player, die and the mission ends, Now ZPM Mode sounds like a good idea, but having an entire galaxy might be a bit of a problem, so I have also come up with another idea, create a mod for Armed Assault, this game would have massive mod support and gate travel would be much simpler,
the mod itself has been announced on the mods forum, and its scale will require massive support, the gameplay itself will be online reliant, the entire Atlantis base would be free to be used by all, consider it a game like 'World of Warcraft' you create your player then you enter Atlantis from the SGC and boom you have just entered the Pegasus Galaxy. The Stargate would be able to be used by Clans or as they will be called in-game "SG Teams" these team will be given missions, this will include travelling to other planets.
There will also be a promotion system, and also rewards for finding ZPM's. If the Bf2 Mod recieves loads of publicity then the Armed Assault Mod would be put into full gear, meaning that there will be an Atlantis Game, the one problem would be that the mod may be shutdown by MGM as Stargate Worlds will most probably do this. But anyway we will create the mod till the day MGM shuts us down!" , Team Leader MasterModder123 says.
Also there will be a massive media release, Thorax will be posting screenshots of models and a map or two.
Thats all from the Bf2 : Atlantis Team!
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BF2 Stargate Atlantis Update |
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Sunday, 28 January 2007 |
Hey There Here is a small Update
Here Is A Pic of Are New Banner/Logo
Are Website Should Be Up Within the Next Week But For Now U can Visit are Forums AT:
http://stargatemod.110mb.com/Forum
Where Coming Along Slowly But are In Need Of:
-Concept Artists
-Mappers
-3D Model Designers
-Cinematic Creators
-Skinners
-Exporters
-Sounds Dev
If You Would Like TO Help Out in Anyway U can visit http://stargatemod.110mb.com/Forum
or Msg me on MSN at
This email address is being protected from spam bots, you need Javascript enabled to view it
Thx Thorax Out
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Mod Update #1 |
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Thursday, 25 January 2007 |
Hello Everyone,
Heres a Quick Update on the Progress of the Mod.
(All estimated Percentages)
scriptwriting: 95%
Cinematics: 0%
Usable Models: 5%
Player Models: 0%
Mapping: 0%
Coding: 0%
PR: 26%
Heres the Official Logo (Note this is the ALPHA Version of the Logo)
Remember we are still in need of members.
To Join Drop an E-mail at:
This email address is being protected from spam bots, you need Javascript enabled to view it
We Should have the script done by Febuary! So Watch the 'NEW' Forum for Story Spoilers.
The Forum:
http://stargatemod.110mb.com/Forum/index.php
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Weapons, still weapons ... |
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Saturday, 02 December 2006 |
Weapons, still weapons ...
After one month without news (manque of time for the majority of enter us), we return to the step of race for you show some ones of our work.
Here two of the weapons of massive distraction which you will have the occassion to use.
Thus we you we introduce our negotiator specialized in the relations goa' ulds/torris, of course the FN-P90,
the best friend of the man: Let us pass to beretta M92F, spitting of the 9mn parabellum, terribly effective in the close combat when you miss the ammunition...
Here for the models of weapons. You will say ' the maps, they are where?', and well we decided show them to you only one time at a good stage of advance. This is why we give you appointment for next the news, where maps to you will be revealed (or not) Wink!
To finish, the team always recruits, primarily side of the animation of model, if the desire takes to you contact us, by leaving a small message in the part recrutemenent forum.
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Fusion of stargate mods! |
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Sunday, 22 October 2006 |
The team of Stargate Project51 as well as a part of the dev-TEAM of SGTC:S decided to amalgamate together rather than to compete with itself!
This fusion gave rise to Stargate: Battle For Liberty.
It is a MOD HL² multi and solo based on the universe of Stargate SG1® and Stargate Atlantis®.
The MOD is FPS, but you will be able to control ships the such deathglider, puddles jumper or Tel' tak.
The replicateurs will be obviously of the part and this in a mode of play multi especially envisaged for this purpose.
Several gameplays innovating and different multiplayers will be proposed to satisfy all the tastes.
- Mission Mode
- Replicator Mode
- Battleship Mode

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Progression |
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Sunday, 15 October 2006 |
Hello all!
That good news for this week.
Indeed we have a new coder, it acts of Jamboneau, it work steadily each days!
It is thus with a great pleasure which I announce to you that the version Alpha 0.01 intern was born Monday October 9, but it isn't all, because for Thursday we have passed in Version Alpha 0.02.
I do not hide you that it still enormously remains of work to achieve but that one has just taken a great step!
For this news we decided to show you our DHD as well as the MP7.
For those which do not know it, the DHD is an apparatus goa' uld being used to enter cordonnées of the doors to go on other worlds.
Here thus a screen of the DHD not textured:
Now I let to you contemplate our MP7:
It east veiled finishes for today, I hope that this news will convince you to follow our topicality.
We are always in the search of new talents.
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