CME Press Junket Transcript Feb 2006 PDF E-mail
Written by Game Keeper   
Monday, 06 March 2006
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CME Press Junket Transcript Feb 2006
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Laura Griffin: One of the questions we had on our site was, are you going to have any of the main actors like Michael Shanks, Christopher Judge, and Amanda Tapping in the game?

Joe Ybarra: We don't know the answer to that yet.

Laura Griffin: Are there going to be any flyable vehicles? Or are you going to be completely stuck on the ground?

Joe Ybarra: It is hard to design those to be able to support not only space travel but also that we might actually have death gliders and various other forms of flyable equipment. The problem we are going to have…there are several technical issues associated with us supporting that but this is certainly one of our goals here is to have that capability. If nothing else, even if the users cannot fly them we will definitely have them in there as basically things that are buzzing around and shooting at you. So it is very likely though that we will allow the users to actually have this equipment.

Laura Griffin: Another one is the character races. I don't know…I came in five minutes late so I don't know if you had mentioned them or not. Are you guys going to have like the goal the race Asgard?

Joe Ybarra: We will represent all of the races in the game. I think one of the questions that we are still struggling to finalize is which ones are the players able to play but we will make sure that we get them all in there though.

Laura Griffin: What season are you guys going to be setting up in? Season 9?

Joe Ybarra: We don't know the answer to that yet because when we launch our product it will be after the Season 10 material has already been aired. So much of the material that we will be using to stay contemporary with the TV series has not yet been designed by the TV show folks. So we will be working very closely with them to make sure that our product is contemporary with the work that they are doing on the series itself. So I guess this is a way of getting you a non answer. We don't know the answer to that question yet but it will be determined in conjunction with the folks in Vancouver.

Laura Griffin: Okay. When I came on also I heard you say you had hired some writers.

Joe Ybarra: Yes.

Laura Griffin: Is there any way you can give us some idea of who they are?

Joe Ybarra: Yes, we will talk more to that on the community site when we launch the community site. But certainly yes, we will give access to the appropriate people at our team here as time unfolds.

Laura Griffin: I just have a couple more. I guess you really probably cannot answer this because you are still in pre-production, but are you going to be part of SG1 or the Atlantis in the game? Or is it going to be more generic?

Joe Ybarra: It is going to be more generic but this is a tricky question because we want to start the user's new experience. When you first start to play we want to give you a good, solid grounding in something you are comfortable and familiar with. For example let us say you start off as an SG team member. Whether you stay as an SG team member is something that we are going to allow the user to actually do themselves. Of course we are just talking about SG. There are several other different types of squad-based environments that we are going to be looking at including the Goa'uld themselves are going to be creating SG type teams of their own. So the answer is kind of a tricky one to give you.

Laura Griffin: Okay. Now a couple of hard ones real quick. I don't know if…I am from the community from the Stargate Alliance game that was just cancelled. I am one of the forum admins over there. I was curious to a couple of community questions for you real quick. I was wondering how the impact of the game being cancelled has affected any of your strategy towards your news (inaudible)…your interaction with MGM…anything like that?

Joe Ybarra: No, it has no effect whatsoever.

Laura Griffin: Okay, so your timing…you did not have any plans changed when they announced the downfall of alliance?

Joe Ybarra: No, that was actually completely independent of the work that we are doing. A lot of what we have been trying to accomplish here is, that before we could have a discussion like this one, that we had to be a certain percentage of the way down the road here as far as the work is concerned and the evolution of our company. So that probably dictated our timetable more than anything else did.

Laura Griffin: Okay. Here is one that you probably want to get out there. A lot of people feel that way in the (inaudible) reliance. You guys have no involvement with the cancellation of (inaudible) allowance?

Joe Ybarra: That is correct.

Laura Griffin: I just had one in my head too. Sorry, I have a cold. Community interaction -- one of the things that personally the Stargate Alliance community group did as a failing is they did not have a lot of interaction with Web sites with the community and with the fans throughout their early production through late production. I am wondering if you guys are going to address the problems they had or if you are going to be really active with your guys' forums and all the community sites?

Joe Ybarra: Well, to that extent and Sara Baker, our Director of Marketing can address this question even better than I can, but one of the philosophies that we based our company around was the idea that when you build an MMO you are building a service and not a product. Part of being in the service business is that you have to interact with your customers and essentially try to give them what they want in every case that is feasible.

So part of being an MMO is really not only acknowledging the existence of the community but being part of it and working with the community and actually actively soliciting their feedback, making them feel like they are part of the processes and involved with what we are doing because certainly once we launch and they are playing our product they will be doing that as they are experiencing the game.

So to that end we hired our community manager, Katie Postma (we jokingly refer to her as Earth Mother for a Million People) several months ago in preparation for getting ready to launch the community. Once we have the community site up and running we do plan on supporting all the fans as much as we possibly can.

Laura Griffin: Do you guys have an about timetable of when you are going to be looking to release the games? Are we talking two or three years down the road?

Joe Ybarra: Yes, we have a timetable and we are not really at liberty to discuss that just yet. But we will certainly make announcements about that as it becomes appropriate.

Laura Griffin: I am going to kill everybody with this last one. At the end of the question and answer is there any way to get any screen shots of concept parts after this briefing?

Joe Ybarra: I imagine there is. (Laughing)

Laura Griffin: You imagine there is? Okay!

Sara Baker: There is some concept on our corporate site and we will be launching the full community site on March 1, in which case there will be updates every week. If you have any specific requests, you can e-mail them to me and I will do the best that I can to get you whatever you need.

Laura Griffin: Okay. I am going to turn it over to somebody else for some questions and I will ask more later.

Sara Baker: Okay, thanks.

Joe Ybarra: Okay, thank you.

Operator: Thank you. Once again if there are any questions please press star then "1" on your touchtone phone. John Callaham from Gamecloud is online with a question. Please go ahead.

John Callaham: Hello again. I did not realize it was going to be that quick. You said there was no time release date for the game. Is there going to be anything shown at the game perhaps at E3 this May?

Joe Ybarra: Not at this particular E3, no. Our thinking is that we will probably show something following E3, which would be 3 of 2007.

John Callaham: Are you guys searching for a publisher for a game? Or are you guys going to be handling that yourselves?

Joe Ybarra: Yes, we are in the process now of talking and exploring possibilities for publication.

John Callaham: Is it possible this game will be…is this game targeted as a retail product? Or are you guys going to be doing a download only product?

Joe Ybarra: That actually would be more of a decision that we will make in concert with our publisher.

John Callaham: Okay, guys. Thank you.

Joe Ybarra: No problem. Thank you.

Operator: Our next question comes from Laura Griffin from Stargate-Game.com. Please go ahead.

Laura Griffin: Same thing as him. I did not know if was going to be over that fast. I am curious if you guys said you are not sure about Michael Shanks, Christopher Judge and all them. If you guys are able to bring them into the game are you going to be bringing any of the elder characters like Braytag Jenis* anybody like that in?

Joe Ybarra: Again, we don't know. There is so much material to work with right now that we are still trying to get 80% of the product designed and built. So the addition of the stars and various other specific actors of this is something we haven't really gotten into yet.

Laura Griffin: Have you guys…I am pretty sure we have already figured out that it is going to be a monthly cost for the game.

Joe Ybarra: Well, we are thinking that but again that is a function of what our publisher decides so we are remaining flexible until we have our publishing partners selected and we will work directly with them as to what the best economic model for the product will be.

Laura Griffin: Okay. You guys are going to be (inaudible) for Atlantis, SG1 and all that. Are they going to be interacting with each other? Or is it going to be like totally on two different servers, those kind of things where the worlds are a little bit separated?

Joe Ybarra: We don't really know the answer to that but going in position is they should be together. We like the idea of integrating the Atlantis material directly with the SG1 material but again we don't know the answer to that just yet. But like I say our current thinking is to integrate them.

Laura Griffin: About the SGC are you guys…do you have plans to fully (inaudible) SGC where they can have like full (inaudible) capability where they have like all…what is it? Is it 40-something levels? Or 20-something levels?

Joe Ybarra: I am sorry. I don't quite understand the question.

Laura Griffin: The SGC -- Stargate Command Cheyenne Mountain.

Joe Ybarra: Cheyenne Mountain, right.

Laura Griffin: Are you guys planning on like (inaudible) and everything else are you guys planning on building the whole thing?

Joe Ybarra: We haven't quite figured that one out yet either. We discussed using Cheyenne Mountain as sort of a play environment as opposed to say a home base. So whether we decide to model that in any type of robust and extended version or not we haven't decided that yet.

Laura Griffin: We had another question. Will any new enemies be introduced? I am assuming that is up to the writers and everything else for the next season.

Joe Ybarra: Boy, that is a good question because this steps into a couple of different domains here. In working with the folks at Vancouver at Bridge Productions we know that it is their desire that they will introduce new enemies. Of course bearing in mind the fact that there are between now and when we are on the marketplace and you can play our game there is going to be at least one full season that is yet to be written. It is kind of hard for me to comment on exactly what direction the folks up there are willing to go with that.

With respect to the game itself, however, we do know that in order for us to have a varied and rich play environment that we will probably end up inventing some new alien types. One of the things that we enjoy about our relationship with MGM and Bridge is the fact that they are willing to let us do that. But of course we want to make sure we do this in a fashion that is very sympathetic with what the TV series is doing.

So this is a very vague answer to your question because we really don't know. We know we need some new ones but what they are and when they will be and how they relate to the show, we don't know.

Laura Griffin: I have another question. For the time I have been with Stargate the Alliance Website I understood they had locked down the license or the rights to make a Stargate game. How did you guys get the capability to come around and do the (inaudible)?

Joe Ybarra: That actually is a fairly straightforward question. Essentially the MGM property management team looked at the property of Stargate IV the interactive entertainment media as two different types of product. The alliance product was geared towards the stand-alone retail marketplace so they were preparing a product that would not be online basically. So what our team had been doing, and as Tim had mentioned at the beginning of this call, several years ago our original founders had started negotiating with MGM and I cannot comment because I don't know what relationship that negotiation had relative to the Stargate alliance product but they were very independent of one another.

The perception all along is the MMO or the online game is a different product than the retail product and that is how MGM has chosen to approach that. So within the context of what we are doing, we have the exclusive worldwide rights to the online version of Stargate and all of the Stargate material, which includes SG1 and Atlantis. Because of that we will be building products that address that particular marketplace, which means that whatever is decided on the stand-alone retail product is not part of what we are discussing here.

Laura Griffin: Basically dancing on the line here.

Joe Ybarra: Yes.

Laura Griffin: Well, congratulations to you guys.

Joe Ybarra: Thank you.

Laura Griffin: The other one is I am sure the guys working for you (inaudible) so I am like this one. I just want to make sure because I was involved with the alliance guys a lot and make sure you take care of your team, the guys working for you. Keep them happy and let them make a good game.

Joe Ybarra: Absolutely. We will definitely do that.

Laura Griffin: If I can think of anything else I will buzz back in.

Joe Ybarra: Okay.

Laura Griffin: Thank you.

Joe Ybarra: Thank you.

Operator: Our next question comes from Craig Dalrymple from GamerGod.com. Please go ahead.

Craig Dalrymple: Thank you. I am very excited about the opportunity to be here and actually hear more about the game. I am looking forward to it. I would like to ask more questions about the non-combat classes, the scientists, diplomats, engineers and combat. Are they being designed such that they will have a place in combat? You kind of mentioned that they might be able to call in mortar attacks or whatnot in combat. Or will the core of abilities…basically will there be a separate place (inaudible) for people who just want to deal with crafting and that is what line they enjoy? Or will they need to go out and do the combat and level up to get more abilities that way?



 
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